TFTdle
A daily Teamfight Tactics guessing game where users test their knowledge and track guesses. Features an automated pipeline that scrapes data for each patch and resets the backend daily, supporting 100+ daily active users.
June 2024 - April 2025
The Problem
Teamfight Tactics players love testing their knowledge, but most stat and comp tools only show data, they don’t make it fun. There wasn’t a fun way to challenge TFT knowledge daily, track guesses, or compete with friends. I wanted to build an engaging interactive experience for gamers, not just another wiki site.
Key Features
- •Daily rotating characters puzzle with guessing feedback
- •Guesses track traits, origins, costs, items, and set appearances
- •Classic Mode: Guess the daily champion
- •Real-time feedback on guesses with visual indicators
- •Finisher Mode: Guess the Chibi's finisher
- •Little Legend Mode: Guess the splash art of the little legend
- •Trait Mode: Guess the trait based on the description
- •Follow up questions on three of the modes
- •Automatic data scraping every patch using Python & BeautifulSoup
- •Backend reset scheduler that rolls over the daily champion
- •Session storage so players can return and see past guesses
- •Dockerized backend + AWS deployment for scalability
Classic mode
Finisher mode
Little Legend mode
Trait mode
Misc: Patch notes, how to play, etc.
Technical Implementation
TFTdle uses a React + TypeScript frontend and a Spring Boot backend backed by PostgreSQL. The game data is scraped automatically each patch using Python + BeautifulSoup, then processed and stored. A scheduled backend job rotates the champion daily and clears previous guesses. The service is containerized with Docker and deployed on AWS, handling 100+ daily players.
Results
Successfully launched and maintained a production application serving 100+ daily users. Built an automated data pipeline that has handled multiple TFT patch updates without manual intervention, demonstrating the reliability of the scraping and reset system. The project runs continuously on AWS with minimal maintenance required, validating the architecture decisions around automation and deployment. Positive reception in the TFT community with users regularly sharing their daily scores and requesting new features. Gained practical experience managing a live application with real users, including handling bug reports, monitoring performance, and deploying updates without downtime.
What I Learned
I learned how to architect a game system that updates itself without manual involvement. Working with daily resets, scraping, and persistence taught me the value of reliability in backend systems. I also gained experience designing UI that feels simple even when the logic behind guess evaluation is complex.